OK, let's quickly go through each menu in X-Plane to see what
this baby can do. Once we have gone through all the menus, we will take a look at
the cockpit instrumentation.
File Menu
Open Aircraft
This works just like opening a text file in a word-processor, only you are opening
an aircraft to go flying instead! Fun! Just select your favorite airplane, provided
it is available on the disk, and go fly it! The aircraft file must be in the "X-Sytem"
folder to be selectable!
Load/Save Situation or Movie
Just set up the location, weather, airplane, etc any way you want and save the situation.
You can load that situation again whenever you want. Situations are saved in the
"Situations" folder in the "Output" folder. Ditto all that for
movies, which are saved in the "Movies" folder in the "Output"
folder.
Quit
Exit the simulator.
X-Plane remembers the nearest airport, weather, aircraft, etc. for the next time
you restart the simulator. |
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The Location Menu
This starts you off wherever you want.
The "Takeoff" and "Final" menus let you
select from every airport in the general vicinity. (About 100 miles or so). If you
want to go farther away than that, then you should select location by Airport, where
you can enter any of the 20,000 or so airports in the X-Plane database.
The various "Special Approach", etc. menus are more
fun than a barrel full of monkeys that have had too much coffee, and then cooped
up too long in the barrel, and then released at a fruit-stand. You can buzz forest
fires in the B-26 water bomber and jettison the flame-retardant load right over the
fires to put them out, try putting an F-4 on an aircraft carrier, try getting an
F-4 OFF an aircraft carrier, get towed aloft in your Cirrus glider by a towplane,
fly a helicopter (or the V-22!) to a building top, oil rig, or even a frigate pitching
and rolling in the waves. You can fly the space shuttle through a complete, realistic
re-entry sequence to landing at Edwards... and we haven't even gotten do what you
can do on Mars yet! That's just here on Earth!
At the bottom of the location menu you can select your planet..
don't be fooled! The laws of physics are the same on Mars as on Earth (but with thinner
air and lower gravity) and these variances are known to X-Plane, so the flight on
Mars is just as accurate as the flight on Earth!
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The Settings Menu
Data Output
This windows is extremely important and you must open it now. This is where you can
output all manner of flight data to the cockpit display, a graphical output, a disk
file, or even the internet via UDP. Here are some more thorough descriptions:
1: Cockpit Display
Do this to send data numerically to the windshield, where it is shown in real time.
You can look at things like propulsive efficiency, engine power output, exact prop
RPM or mach number, or any number of other things where you want precise flight data.
This is commonly used for test-flying your own airplane designs.
2: Disk File
The data requested goes to the file "X-Plane.out" in ASCI text format.
You can view the data after the flight by opening "X-Plane.out" with any
word processor. After that, you may choose to import the data into a spreadsheet
or graphics program of your choice for thorough analysis or printing or sharing with
others.
3: Graphic Display
The data requested goes to a graphical display where it can be accessed by selecting
"Graphic Flight Record" from the "Output" menu. Up to four variable
groups may be chosen. This is a good idea for cases where you want to see control
deflections over time from an artificial stability system, etc.
4: Internet
Send data to the internet? Huh? It sounds crazy until you consider the possibilities
Say you are making your own virtual cockpit with many computers and monitors... or
maybe you are making some type of motion platform... or maybe you want data to drive
your own visual display system... just put an ethernet card in your computer if you
do not already have one, and select the data you wish to be output here... it will
be sent out over the ethernet cable by UDP protocol in such a way that there is basically
NO FRAME-RATE HIT AT ALL... now you hook up the other end of the ethernet cable to
another computer, and you have yourself a little network, with the second computer
getting data from X-Plane on the first computer. Now you may burden that second computer
with hardware or software to drive motion platforms, displays, cockpits, or anything
else you can think of, and the frame-rate of X-Plane is not hurt at all since it
sent the data to the second machine for processing! See X-Plane Internet Output for a full description
of the file formats and how to make it work if you are not a UDP or network guru.
Internet Connections
OK, this is where you enter the TCP/IP addresses of all the other computers this
computer is talking to for your little "X-Plane network" just mentioned
above. This is also where you set up X-Plane to run with many monitors, other players,
instructor consoles, etc.
Rendering Options Item
This allows you to set the graphics options for the sim. Set to higher color depths
and texture resolutions if your card can handle it, otherwise leave them at the defaults.
When in doubt, experiment! With all the video cards and computer and configurations
in use today, we are not even going to TRY to tell you what settings to use... you
need to experiment for yourself!
If you set the graphical load too high and X-Plane will not
restart the next time you try to run the sim because of it, just delete your various
X-Plane preferences from the "System:Preferences" folder on Macs, or the
"System" folder on Windows machines. View files by name in a list and you
will see the various X-Plane preferences at the end of the list alphabetically under
"X". You can delete them safely.. X-Plane will just restart to it's default
config when you do.
Joystick Axis Assignment
This is where you decide what each axis on your joystick does. For Macintosh users,
this is a standard Input Sprockets interface. For Windows users, be sure to set all
unused axis to NONE! See the General
Controls section of this manual for a more thorough
description of joystick setup.
Set Equipment Options
This is where you decide what each button on your joystick does, and choose any special
hardware you have, such as radio stacks, etc.
Test Joystick and Equipment
This is where you can see how your joystick is responding, as well as see if any
special hardware selected above is responding. You can also set the joystick damping
here. For technically-realistic flying, all the damping should be completely turned
off, and the joystick sensitivity cranked to full. Simulators are harder to fly than
real airplanes, though, so you may want to add some artificial damping and lower
the joystick sensitivity to make the airplane feel more realistic.
Time of Day
Use this to set the time of day for your flights.
Dawn (06:00) and Dusk (17:00) are cool-looking. Evening (19:00) with an overcast
cloud layer is recommended for instrument flight (IFR) training. Time will advance
in real-time.
Set Weather (Space, Atmosphere, and Water)
Note that you have slider control over the meteorological situation at various altitudes.
These triple-sliders outline the limits you set for the weather at various altitudes.
The "rate of change" slider controls how fast the weather is changing.
The computer's internal weather generator will keep the weather changing until your
limits are reached!
You can also fly in actual real-time weather downloaded from the internet! Check
out www.X-Plane.com for the current location of the current file.
Conditions for atmosphere, water, and space may also be set. Don't slide on a wet
runway, crash a floatplane on a Tsunami, or get distracted by a meteors! (Unless
you want to, of course.)
Weights and Fuel
Use the sliders to set the weights and fuel you want to fly. Watch the maximum take-off
weight! If you fly over this weight you are asking for trouble!
Realistic, Instrument and Equipment Reliability
=>Engine failures will cause immediate lack of power.
=>Oil pressure failures will cause the engine to slowly lose power and then seize
=>Vacuum system failures are realistic, complete with gyro tumble as the gyros
spin down.
=>Instrument failures will cause the instruments to stay in the position they
were in when the failure occurred.
=>Control failures will cause the controls to snap to the center position and
stay there, simulating cable failure.
Sound
Sounds are set here. ATC verbal communications are possible if the appropriate speech
drivers are installed. The window explains in more detail.
Warnings
This sets how "strict" the sim is. All boxes should be checked "on"
for maximum realism. Check them "off" if you want to do free-flight without
worrying about aircraft limitations.
Quick-Flight Setup
Quickly set your aircraft, location, time, and even a little weather here.
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The Output Menu
Graphic Flight Record
This is where the graphic data selected from the "Data Output" in the "Settings"
menu can be observed. Point the mouse at whatever part of the curve you are interested
in (no need to click) and the numerical value of that data appears underneath the
labels at the left side of the screen. Clicking on the "starting time"
controls at the bottom of the screen controls how many seconds since data selection
was made you wish to start viewing.
Low Enroute, Sectional Chart, Weather Radar Map, Textured Map, and 3-D Map
These plot the local area with your flight path plotted in red and black. The
weather radar map shows fine details if you have thunderstorms selected in the "Set
Weather" window. You may position your aircraft in various maps by setting altitude,
speed and direction, then clicking in the map. The 3-D Map requires a pretty fast
machine to run smoothly, but is a nice site to see if you have the hardware for it.
Approach Plates for the Local Airports Menu
Plots the approach plate of the selected airport. This chart is used for setting
VOR, ILS, and ADF frequencies as well as planning ILS approaches. Notice the elevation
of your airport! Fly an instrument approach and then open these windows to see how
your approach looked. |
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The View Menu
Many view options are available for watching your flight.
The letters in brackets are keyboard equivalents. Just hit those keys to get the
views.
Enter/Leave Flight Replay Mode offers a video replay of your flight. In the glareshield
some VCR-like buttons appear, which can be pressed to wind up or down, start or stop
the replay, or study interesting situations (like crashes). If your monitor or videocard
has video-out you can output the movie to a VCR. You can change the view of the replay
with the usual keys from the "View" menu.
The Special Menu
Output one flight engine cycle
This saves an extended text file to your hard disk with all current simulator data.
You can read this file with any word processor. This option is useful for people
with an aeronautical engineering background, or the extremely curious. Use this data
to check the simulator output, or observe loads or other data pertaining to the aircraft
at the moment that you clicked on this menu item.
Instructions
These are brief but self-explanatory. X-Plane uses help-screens when you leave the
mouse-pointer over an unclear subject for a few seconds.
Show Mouse-Click Regions This plots annoying little yellow rectangles where
you can click with the mouse... it might be useful for designing custom cockpits,
etc. |